Catstronaut: Mission Impawssible - GameProject #6

This was my sixth game project i worked on at The Game Assembly (15 weeks half time), a 3D platformer following the gameplay of Mario 64 and the art style of Astro Bot. For the art pipeline of this project, we worked with a midpoly weighted normals workflow and kept our materials to a similar material definition as in Astro Bot. I was responsible for making the concept art of our enemy character, the assets for the asteroid level and helping out with set dressing.

Concept art for the enemy character.

Concept art for the enemy character.

Assets and materials i made for the asteroid level.

Assets and materials i made for the asteroid level.

A modular kit for making more organic platforms.

A modular kit for making more organic platforms.

The landmark and decals i made for the asteroid level.

The landmark and decals i made for the asteroid level.

I had the responsibility to take our hub level from block out to final and do the set dressing (not all of the assets are made by me).

I had the responsibility to take our hub level from block out to final and do the set dressing (not all of the assets are made by me).