This was my sixth game project i worked on at The Game Assembly (15 weeks half time), a 3D platformer following the gameplay of Mario 64 and the art style of Astro Bot. For the art pipeline of this project, we worked with a midpoly weighted normals workflow and kept our materials to a similar material definition as in Astro Bot. I was responsible for making the concept art of our enemy character, the assets for the asteroid level and helping out with set dressing.